Index ES

2024
Motion graphics
Animation, illustration
Self-initiated

Lucid Dreaming

An explainer has about ten seconds to earn the next fifty. This one spends them on a clapperboard: if you know you are dreaming, you are not watching the film. You are calling action on it.

The film Sixty-five seconds, with voice

The explainer problem

The animated explainer is the most abused format on the internet: a library of grey icons sliding in from the left while a voice reads a paragraph slightly too fast. It is cheap and it is worth exactly that, because nobody can recall a single frame of one an hour later.

The fault is structural, not budgetary. Most explainers illustrate the sentence. A line of narration arrives, a picture of that line arrives underneath it, and the image adds nothing the audio had not already delivered. Two channels, one message, half of it wasted.

A hand-drawn black clapperboard on a cream ground, bursting with orange rays.
The idea, first Before the definition arrives

Draw the idea, not the sentence

The subject is lucid dreaming: knowing, inside a dream, that you are dreaming. The film gives that a picture before it gives it a definition. The clapperboard arrives on rays, and the whole proposition lands in one frame - the dream is still running, but you are behind the camera now.

After that it never illustrates a word again. REM is a pink brain wired with yellow and orange zigzags. The dreamers are a row of figures seen from behind, hair scribbled in a different ink each. Recurring dream signs are a field of drawn shapes with a few of them ringed in red pencil, which is the exact movement your own eye makes when it catches a repeat.

A pink hand-drawn brain surrounded by yellow and orange zigzags on cream.
REM Drawn, not diagrammed
A row of figures seen from behind in yellow, blue and teal jumpers, each with hair scribbled in a different colour.
Dreamers Nobody's face, everybody's head
A grid of drawn blobs and stars in five colours with four of them circled in red pencil.
Dream signs The repeat, ringed in red

The technique has to look free

The second half is homework: keep a dream journal, run reality checks, count your fingers, do it daily. Instruction is where most films lose the viewer, because the moment a video starts setting tasks it stops being entertainment and starts being a course.

It survives here because everything is drawn by the same hand at the same size. The journal is a drawn notebook with a drawn highlighter dragged across it. The reality check is a hand holding up four fingers, then three, then six. The calendar gets scribbled out rather than ticked off. Nothing looks produced, so nothing looks like it needs equipment - and a technique that looks free is a technique somebody might actually try tonight.

An open drawn notebook filled with wavy lines, a hand dragging a green highlighter across two of them.
Dream journal A notebook, not an app
Raised hands on a blue ground in teal, yellow, pink and cyan, showing different numbers of fingers, with an eye drawn in one palm.
Reality checks Count them and count again

Awake on purpose

A film about sleep could reasonably have gone soft - night blues, slow fades, a sighing pad underneath. This one refuses. The ground is cream, the line is black, and the inks are pink, orange, yellow, blue and teal at full strength, never blended down into the pastel the subject invites.

When the piece needs a beat with no information in it, it fills the frame with a hand-drawn texture instead of a fade to black, so the pauses are still made of something. And the voice is a real voice, cast and paid rather than generated. On sixty-five seconds with no actors and no footage, that voice is the entire performance.

What it comes down to

Sixty-five seconds, one metaphor and not a single stock icon. The film barely explains lucid dreaming at all. It shows you what having one would feel like, and then makes the way in look easy enough to start tonight.

A self-initiated Bored Jar project. It advertises no product or service. The voice-over was recorded by a voice artist hired for the piece.

Design work